An AssetImage in which all tiles are stored sequentially in memory. More...
#include <sifteo/asset/image.h>
Public Member Functions | |
AssetGroup & | assetGroup () const |
Access the AssetGroup instance associated with this AssetImage. | |
int | numFrames () const |
Access the number of 'frames' in this image. | |
int | numTiles () const |
Compute the total number of tiles in the image. | |
int | numTilesPerFrame () const |
Compute the total number of tiles per frame (tileWidth * tileHeight) | |
operator const _SYSAssetImage & () const | |
Implicit conversion to system object. | |
operator const AssetImage & () const | |
Implicit conversion to AssetImage base class. | |
Int2 | pixelExtent () const |
Half the size of this image, in pixels. | |
int | pixelHeight () const |
The height of this image, in pixels. | |
Int2 | pixelSize () const |
The (width, height) vector of this image, in pixels. | |
int | pixelWidth () const |
The width of this image, in pixels. | |
uint16_t | tile (unsigned i) const |
Returns the index of the tile at linear position 'i' in the image. More... | |
uint16_t | tile (Int2 pos, unsigned frame=0) const |
Return the index of the tile at the specified (x, y) tile coordinates. More... | |
uint16_t | tile (_SYSCubeID cube, unsigned i) const |
Returns the index of the tile at linear position 'i' in the image. More... | |
uint16_t | tile (_SYSCubeID cube, Int2 pos, unsigned frame=0) const |
Return the index of the tile at the specified (x, y) tile coordinates. More... | |
Int2 | tileExtent () const |
Half the size of this image, in tiles. | |
int | tileHeight () const |
The height of this image, in tiles. | |
Int2 | tileSize () const |
The (width, height) vector of this image, in tiles. | |
int | tileWidth () const |
The width of this image, in tiles. | |
An AssetImage in which all tiles are stored sequentially in memory.
This doesn't store any separate tilemap information, just the index for the first tile in the sequence.
Generate a PinnedAssetImage by passing the pinned=1
option to image{} in your STIR script.
Pinned assets are required for sprites, since the hardware requires all tiles in a sprite to be sequential.
Pinned assets may also be efficient to use in other cases when there's very little potential for tile deduplication.
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inline |
Returns the index of the tile at linear position 'i' in the image.
The returned index is unrelocated; it is relative to the base address of the image's AssetGroup.
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inline |
Return the index of the tile at the specified (x, y) tile coordinates.
The returned index is unrelocated; it is relative to the base address of the image's AssetGroup.
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inline |
Returns the index of the tile at linear position 'i' in the image.
The returned index is relocated to an absolute address for the specified cube. This image's assets must be installed on that cube.
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inline |
Return the index of the tile at the specified (x, y) tile coordinates.
The returned index is relocated to an absolute address for the specified cube. This image's assets must be installed on that cube.
Sifteo SDK v1.1.0 (see all versions)
Last updated Tue Dec 23 2014, by Doxygen