v1.1.0
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Objects for loading, using, and inspecting visual and audio assets. More...
Classes | |
struct | Sifteo::AssetAudio |
An audio asset, using any supported compression codec. More... | |
class | Sifteo::AssetConfiguration< tCapacity > |
An AssetConfiguration represents an arrangement of AssetGroups to load. More... | |
struct | Sifteo::AssetConfigurationNode |
One node in an AssetConfiguration list. More... | |
struct | Sifteo::AssetGroup |
A bundle of compressed tile data, for use by AssetImages. More... | |
struct | Sifteo::AssetImage |
Any kind of asset image, as defined in your stir script. More... | |
struct | Sifteo::AssetLoader |
An AssetLoader coordinates asset loading operations on one or more cubes. More... | |
class | Sifteo::AssetSlot |
AssetSlots are numbered containers, in a cube's flash memory, which can hold AssetGroups. More... | |
struct | Sifteo::AssetTracker |
A Tracker module, converted from XM format by stir More... | |
struct | Sifteo::FlatAssetImage |
An AssetImage in which all tile indices are stored in a flat array, without any additional compression. More... | |
struct | Sifteo::PinnedAssetImage |
An AssetImage in which all tiles are stored sequentially in memory. More... | |
class | Sifteo::ScopedAssetLoader |
An AssetLoader subclass which automatically calls init() and finish() in the constructor and destructor, respectively. More... | |
Objects for loading, using, and inspecting visual and audio assets.
Audio and visual artwork packaged with a game are referred to here as assets. This module details the ways that Sifteo Cubes store and load assets. Many of the objects here are instantiated by stir
. See the Asset Workflow for details.
Sifteo SDK v1.1.0 (see all versions)
Last updated Tue Dec 23 2014, by Doxygen