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v1.1.0
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Objects for loading, using, and inspecting visual and audio assets. More...
Classes | |
| struct | Sifteo::AssetAudio |
| An audio asset, using any supported compression codec. More... | |
| class | Sifteo::AssetConfiguration< tCapacity > |
| An AssetConfiguration represents an arrangement of AssetGroups to load. More... | |
| struct | Sifteo::AssetConfigurationNode |
| One node in an AssetConfiguration list. More... | |
| struct | Sifteo::AssetGroup |
| A bundle of compressed tile data, for use by AssetImages. More... | |
| struct | Sifteo::AssetImage |
Any kind of asset image, as defined in your stir script. More... | |
| struct | Sifteo::AssetLoader |
| An AssetLoader coordinates asset loading operations on one or more cubes. More... | |
| class | Sifteo::AssetSlot |
| AssetSlots are numbered containers, in a cube's flash memory, which can hold AssetGroups. More... | |
| struct | Sifteo::AssetTracker |
A Tracker module, converted from XM format by stir More... | |
| struct | Sifteo::FlatAssetImage |
| An AssetImage in which all tile indices are stored in a flat array, without any additional compression. More... | |
| struct | Sifteo::PinnedAssetImage |
| An AssetImage in which all tiles are stored sequentially in memory. More... | |
| class | Sifteo::ScopedAssetLoader |
| An AssetLoader subclass which automatically calls init() and finish() in the constructor and destructor, respectively. More... | |
Objects for loading, using, and inspecting visual and audio assets.
Audio and visual artwork packaged with a game are referred to here as assets. This module details the ways that Sifteo Cubes store and load assets. Many of the objects here are instantiated by stir. See the Asset Workflow for details.
Sifteo SDK v1.1.0 (see all versions)
Last updated Tue Dec 23 2014, by Doxygen