A bundle of compressed tile data, for use by AssetImages. More...
#include <sifteo/asset/group.h>
Public Member Functions | |
uint16_t | baseAddress (_SYSCubeID cube) const |
Return the base address of this asset group, as loaded onto the specified cube. More... | |
unsigned | compressedSize () const |
Get the compressed size of this asset group, in bytes. | |
bool | isInstalled (_SYSCubeIDVector vec) |
Is this AssetGroup installed on all cubes in the given vector? More... | |
bool | isInstalled (_SYSCubeID cube) |
Is this AssetGroup installed on a particular cube? More... | |
unsigned | numTiles () const |
Get the size of this asset group, in tiles. | |
operator const _SYSAssetGroup & () const | |
Implicit conversion to system object. | |
ALWAYS_INLINE const _SYSAssetGroupHeader * | sysHeader (bool requireConst=false) const |
Get a pointer to the read-only system data for this asset group. More... | |
unsigned | tileAllocation () const |
How many tiles will this group use up in its AssetSlot? More... | |
A bundle of compressed tile data, for use by AssetImages.
At build time, STIR creates a statically initialized instance of the AssetGroup class for every asset group in the game.
At runtime, AssetGroup objects track the load state of a particular group across all cubes. AssetGroups must be loaded at runtime using an AssetLoader object.
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inline |
Return the base address of this asset group, as loaded onto the specified cube.
The result is only valid if the asset group is already installed on that cube.
It is an error to rely on the value of baseAddress() before using either AssetSlot::bootstrap() or AssetLoader to load a group.
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inline |
Is this AssetGroup installed on all cubes in the given vector?
Cube vectors are sets of CubeID::bit() values bitwise-OR'ed together.
Assets can be installed either explicitly using an AssetLoader, or they may be already marked as installed on game entry due to asset bootstrapping, or due to a cached AssetSlot from a previous invocation of the game.
This function should be used only as a hint. Don't use it to make decisions about whether or not to include this group in an AssetConfiguration! If you will need to use a group, it belongs in the AssetConfiguration regardless of whether or not it's already loaded.
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inline |
Is this AssetGroup installed on a particular cube?
This function should be used only as a hint. Don't use it to make decisions about whether or not to include this group in an AssetConfiguration! If you will need to use a group, it belongs in the AssetConfiguration regardless of whether or not it's already loaded.
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inline |
Get a pointer to the read-only system data for this asset group.
The resulting value is constant at compile-time, if possible. If the optional 'requireConst' argument is true, this will result in a link failure if the header cannot be determined to be constant at compile time.
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inline |
How many tiles will this group use up in its AssetSlot?
This is numTiles(), rounded up to the nearest AssetSlot allocation unit.
Sifteo SDK v1.1.0 (see all versions)
Last updated Tue Dec 23 2014, by Doxygen