A BG1 tile mask. In other words, this is a 16x16-bit two-dimensional vector. More...
#include <sifteo/video/bg1.h>
Public Member Functions | |
void | clear () |
Erase a TileMask, setting all bits to zero. | |
void | fill (UInt2 topLeft, UInt2 size) |
Mark a rectangular region of the bitmap. More... | |
BG1Mask | operator& (BG1Mask other) const |
Bitwise AND with another mask. | |
BG1Mask & | operator&= (BG1Mask other) |
Bitwise AND with another mask. | |
BG1Mask | operator^ (BG1Mask other) const |
Bitwise XOR with another mask. | |
BG1Mask & | operator^= (BG1Mask other) |
Bitwise XOR with another mask. | |
BG1Mask | operator| (BG1Mask other) const |
Bitwise OR with another mask. | |
BG1Mask & | operator|= (BG1Mask other) |
Bitwise OR with another mask. | |
BG1Mask | operator~ () const |
Bitwise complement. | |
void | plot (unsigned x, unsigned y) |
Mark one tile in the bitmap, given as (x,y) coordinates. More... | |
void | plot (UInt2 pos) |
Mark one tile in the bitmap, given as a vector. More... | |
uint16_t * | rows () |
Get a pointer to the rows in this mask, as 16-bit integers. | |
Static Public Member Functions | |
static BG1Mask | empty () |
Create an empty mask. All bits are zero. | |
static BG1Mask | filled (UInt2 topLeft, UInt2 size) |
Create a mask with a filled rectangle it. More... | |
A BG1 tile mask. In other words, this is a 16x16-bit two-dimensional vector.
It is optimized for compile-time arithmetic, so that it's easy and efficient to build up static masks which correspond to a particular screen layout or asset layout. But these vectors can also be used to easily implement some fairly complex logic at runtime. They support boolean operations, which can be used for geometric union, intersection, and subtraction operations.
Mark a rectangular region of the bitmap.
All coordinates must be in range. This function performs no clipping.
Create a mask with a filled rectangle it.
This should be used only with values that are constant at compile-time. For dynamic masks, it is significantly better to plot the rectangle dynamically using fill().
All coordinates must be in range. This function performs no clipping.
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inline |
Mark one tile in the bitmap, given as (x,y) coordinates.
All coordinates must be in range. This function performs no clipping.
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inline |
Mark one tile in the bitmap, given as a vector.
All coordinates must be in range. This function performs no clipping.
Sifteo SDK v1.1.0 (see all versions)
Last updated Tue Dec 23 2014, by Doxygen