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sdk
include
sifteo
abi.h
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/* -*- mode: C; c-basic-offset: 4; intent-tabs-mode: nil -*-
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*
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* Sifteo SDK
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*
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* Copyright <c> 2012 Sifteo, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/*
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* Definition of the Application Binary Interface for Sifteo games.
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*
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* Whereas the rest of the SDK is effectively a layer of malleable
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* syntactic sugar, this defines the rigid boundary between a game and
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* its execution environment. Everything in this file posesses a
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* binary compatibility guarantee.
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*
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* The ABI is defined in plain C, and all symbols are namespaced with
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* '_SYS' so that it's clear they aren't meant to be used directly by
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* game code.
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*/
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#ifndef _SIFTEO_ABI_H
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#define _SIFTEO_ABI_H
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#include <sifteo/abi/syscall.h>
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#include <sifteo/abi/types.h>
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#include <sifteo/abi/vram.h>
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#include <sifteo/abi/audio.h>
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#include <sifteo/abi/asset.h>
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#include <sifteo/abi/events.h>
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#include <sifteo/abi/elf.h>
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#endif
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Sifteo
SDK v1.1.0
(see
all versions
)
Last updated Tue Dec 23 2014, by
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