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v1.1.0
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![]() ![]() | An augmented 3x2 matrix, for doing 2D affine transforms |
![]() ![]() | A statically sized array |
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![]() ![]() ![]() | An AssetConfiguration represents an arrangement of AssetGroups to load |
![]() ![]() | An audio asset, using any supported compression codec |
![]() ![]() | One node in an AssetConfiguration list |
![]() ![]() | A bundle of compressed tile data, for use by AssetImages |
![]() ![]() | Any kind of asset image, as defined in your stir script |
![]() ![]() | An AssetLoader coordinates asset loading operations on one or more cubes |
![]() ![]() ![]() | An AssetLoader subclass which automatically calls init() and finish() in the constructor and destructor, respectively |
![]() ![]() | AssetSlots are numbered containers, in a cube's flash memory, which can hold AssetGroups |
![]() ![]() | A Tracker module, converted from XM format by stir |
![]() ![]() | One mixer channel, capable of playing AudioAssets |
![]() ![]() | Playback interface for Tracker modules |
![]() ![]() | A VRAM accessor for drawing graphics in the BG0 mode |
![]() ![]() | A VRAM accessor for drawing graphics in the BG0_ROM mode |
![]() ![]() | A VRAM accessor for drawing graphics in the BG1 mode |
![]() ![]() | A BG1 tile mask. In other words, this is a 16x16-bit two-dimensional vector |
![]() ![]() | A VRAM accessor for drawing graphics in the BG2 mode |
![]() ![]() | A fixed-size array of bits, with compact storage and fast iteration |
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![]() ![]() ![]() | An unordered set of cubes |
![]() ![]() | Global Bluetooth operations |
![]() ![]() | Diagnostic counters for the Bluetooth subsystem |
![]() ![]() | A container for one Bluetooth packet's data |
![]() ![]() | A memory buffer for bidirectional Bluetooth communications |
![]() ![]() | A memory buffer which holds a queue of Bluetooth packets |
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![]() ![]() | An accessor for the colormap, with up to 16 colors |
![]() ![]() | A ColormapSlot refers to a single colormap index on a single cube |
![]() ![]() | A lightweight identifier for one Sifteo cube |
![]() ![]() | Implementation for a single event vector |
![]() ![]() | A templatized VRAM accessor for drawing pixel graphics, in one of the cube's supported framebuffer drawing modes |
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![]() ![]() | Information about the composition of the filesystem |
![]() ![]() | String formatting wrapper for fixed-width integers |
![]() ![]() | Format a floating point number using fixed precision |
![]() ![]() | An AssetImage in which all tile indices are stored in a flat array, without any additional compression |
![]() ![]() | Implementation for the gameMenu event vector |
![]() ![]() | String formatting wrapper for fixed-width hexadecimal integers |
![]() ![]() | String formatting wrapper for fixed-width hexadecimal 64-bit integers |
![]() ![]() | An STL-style iterator for the BitArray |
![]() ![]() | A Volume that has been mapped into the secondary flash memory region |
![]() ![]() | Metadata objects are special compile-time mechanisms for annotating your game's ELF binary with additional data |
![]() ![]() | A memory buffer which holds captured motion data |
![]() ![]() | Utility for reading low-level motion events from a MotionBuffer |
![]() ![]() | Calculate median, minimum, and maximum statistics from a MotionBuffer |
![]() ![]() | Implementation for a single neighbor event vector |
![]() ![]() | A Neighborhood is a description of all neighbors for a single cube, packed into a small value |
![]() ![]() | A lightweight identifier for one neighbored object |
![]() ![]() | Implementation for an event vector that takes no parameter |
![]() ![]() | An AssetImage in which all tiles are stored sequentially in memory |
![]() ![]() | Pseudo-random number generator |
![]() ![]() | A drawable that's backed by plain memory, usable with multiple cubes |
![]() ![]() | Represents a 16-bit 5:6:5 color, the native format used by our display |
![]() ![]() | A SpriteLayer represents the VRAM attributes for the sprite rendering layer in BG0_SPR_BG1 mode |
![]() ![]() | SpriteRefs refer to a single sprite on a single cube |
![]() ![]() | A VRAM accessor for the STAMP mode, a special purpose 16-color framebuffer mode which supports color-keying and tiling |
![]() ![]() | A lightweight ID for a persistently stored object |
![]() ![]() | A statically sized character buffer, with output formatting support |
![]() ![]() | Global operations that apply to the system as a whole |
![]() ![]() | Absolute time, measured by the system's monotonically increasing nanosecond timer |
![]() ![]() | A drawable that's backed by plain memory, instead of by a VideoBuffer |
![]() ![]() | A standard recognizer for shake and tilt gestures |
![]() ![]() | Represents a difference between two SystemTimes, with moderate resolution |
![]() ![]() | TimeStep is a higher-level utility for keeping track of time the duration of game timesteps |
![]() ![]() | TimeTicker is a utility for converting a stream of time deltas into a stream of discrete ticks |
![]() ![]() | Global USB operations |
![]() ![]() | Diagnostic counters for the USB subsystem |
![]() ![]() | A container for one Usb packet's data |
![]() ![]() | A memory buffer for bidirectional USB communications |
![]() ![]() | A memory buffer which holds a queue of USB packets |
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![]() ![]() | Generalized two-element cartesian coordinate vector |
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![]() ![]() | Generalized three-element cartesian coordinate vector |
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![]() ![]() | A memory buffer which holds graphics data |
![]() ![]() | A coarse-grained region of external memory |
Sifteo SDK v1.1.0 (see all versions)
Last updated Thu Nov 14 2013, by Doxygen