v1.1.0
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Modules
Below are logical groupings of API by domain
oArrayContainer classes, Array and BitArray
oAssetsObjects for loading, using, and inspecting visual and audio assets
oAudioInterface to the audio mixer and the music tracker
oBluetoothSupport for communicating with mobile devices via Bluetooth
oCubeObjects for cube identity and cube sensor state
oEventEvent dispatch subsystem, for event-driven programming
oFilesystemAccess to persistent storage, including saved game data
oMacrosUtility, logging, and scripting macros
oMathFloating point and integer math, matrices, vectors
oMemoryFast memory copy, fill, and CRC operations
oMenuCommon tilt-flow menu API
oMetadataTools for annotating your ELF binary with key/value metadata
oMotionMotion tracking subsystem
oStringString formatting classes
oSystemGlobal operations that apply to the system as a whole
oTimeTimekeeping objects
oUSBSupport for communicating with a host device via USB
\VideoVideo graphics subsystem